Internal Magic

Used by almost every mortal, this magic style is by far the most common of the three. "Fueled" by mana from inside oneself. The "spark" is in the form of specific triggers, usually a word and maybe gesturing. Special items assist in spell casting as well, allowing a weaker sorcerer/sorceress to augment their mana reserves. Every human practitioner is limited to knowing one spell at any given time. The act of learning a new spell will fully erase the old one from the learners mind and must be relearned if desired later. Each spell is learned from an enchiridion.

More of how this works is in the app updated as of 91317. I like this and I think this should work. Don't laugh future-me when it doesn't or it's difficult.


 * Alchemy
 * Mixing of ingredients (magical and mundane) to create a new object with specific properties and effects.
 * Think magical cooking.
 * healing potions
 * "fart fire" cookies
 * non spell based magic
 * requires little to no magic from practitioner, but much concentration, time, and skill.
 * Charming
 * adds a new property to an existing object.
 * what an object is doing.
 * anything that comes in contact with the object will stick to it - Stick*
 * higher levels will increase stick-strength
 * this object now emits a specific smell that the caster chooses - Odorant*
 * higher levels allow smells to spread further, faster, and linger on anything it touches.
 * coin object will spin when dropped - Coin Toss*
 * converts an opening into a portal to a location chosen at casting - Portal**
 * caster must have been to location before, or spell will fail.
 * higher levels allow for longer spell duration
 * commonly used to create Portal Packs of various shapes and sizes
 * idea for business in-universe: protected storage closets for rent
 * could sell Portal Packs that are made on-site
 * unit rental duration would be based off spell duration on the Portal Pack
 * closets are locked and only unlocked when a Portal Pack is exhausted and must be remade, or if the Portal Pack is lost and renter needs goods returned.
 * some scammers could abuse this trust-based system
 * maybe part of banking system???
 * opens an ethereal door to a location chosen by the caster - Magic Door**
 * while the door is open the spell stays in effect.
 * caster must have been to location before, or spell will fail.
 * higher levels increase potential size of door
 * Giving carpet object the power of flight - Magic Carpet**
 * higher levels allow larger carpets, more weight lifted, and faster air speed.
 * short lasting generally, more magic and intention can influence duration
 * Conjuration
 * creates an object or effect
 * raise and/or lower object - Levitate**
 * generally, point to object
 * folds/compresses an object to create a sharp edge - Sharpen*
 * must pinch object or make a pinching gesture at object
 * higher levels allow sharper edges, sharpening of tougher materials, higher edge retention regardless of material
 * create an audible message at a certain location, or under specific conditions - Message*
 * higher levels allow multiple people to "group chat".
 * cause an object to stop moving and/or provide substantial resistance to movement - Halt**
 * occasionally, hold up hand towards object
 * create an object - Make object**
 * call a specific object or being, generally from a previously set location - Summon object or being***
 * gesturing towards area where being will appear
 * create a shower of sparks - Sparkle*
 * gesture where sparks will shower/where the shower initiates from.
 * higher levels will increase size of spark shower, allow caster to vary colors of sparks, and even manipulate the sparks into shapes/words.
 * sends object to a caster chosen location - Teleport
 * generally an immediate effect
 * Contravention
 * magic that exists only to interact with other magic.
 * stop the casting of spells in an area - Barren Field***
 * must have walked circumference of area in the past 24 hours
 * stop a target from casting a spell - Block target**
 * tests mana reserve depth and mrpm - Magic Numbers
 * causes a number to appear in the center of each palm for 3 hours. Left palm - mana reserve, right palm - mrpm.
 * duration varies wildly based on spell.
 * Cure
 * converts an object to an earlier state/converts an object from one state to another
 * fix a wound - Heal**
 * higher levels heals better, worse wounds, and faster
 * change organic matter to stone - Petrify****