Spell

Spells are learned instantly by reading an Enchiridion, and they allow a sorcerer/sorceress to evoke a specific magic. Any specific rules, such as certain gestures and commands are learned as well. Spells are split into four different categories, although spells from different categories can sometimes appear have the same affects.


 * Charming
 * adds a new property to an existing object.
 * what an object is doing.
 * does not/cannot get rid of an existing property. only add a new one. So it cannot
 * Examples:
 * anything that comes in contact with the object will stick to it - Stick*
 * this object now emits a specific smell that the caster chooses - Odorant*
 * coin object will spin when dropped - Coin Toss*
 * converts an opening into a portal to a location chosen at casting - Portal*
 * opens an ethereal door to a location chosen by the caster - Magic Door**
 * Giving carpet object the power of flight - Magic Carpet**
 * duration varies wildly based on spell.
 * Conjuration
 * creates an object or effect
 * creates something new
 * Examples:
 * raise and/or lower object - Levitate**
 * create an audible message at a certain location, or under specific conditions - Message*
 * cause an object to stop moving and/or provide substantial resistance to movement - Halt**
 * create an object - Make object**
 * call a specific object or being, generally from a previously set location - Summon object or being***
 * create a shower of sparks - Sparkle*
 * sends object to a caster chosen location - Teleport
 * generally an immediate effect spell
 * Contravention
 * magic that exists only to interact with other magic.
 * Examples:
 * stop the casting of spells in an area - Barren Field***
 * stop a target from casting a spell - Block target**
 * duration varies wildly based on spell.
 * Cure
 * converts an object to an earlier state/converts an object from one state to another
 * Examples:
 * fix a wound - Heal**
 * change organic matter to stone - Petrify****